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Building Mixed Reality Experiences for Microsoft HoloLens in Unity

Microsoft HoloLens is the world’s first self-contained, untethered head-mounted holographic computing device for Mixed Reality (MR). Mixed reality blends 3D holographic content into your physical world, giving your holograms real-world context and scale, allowing you to interact with both digital content and the world around you. HoloLens lets you go beyond the screen, with Holograms that let you visualize and work with your digital content in relation to your real world, unlocking new insights and capabilities. This session is your introduction to building 3D Mixed Reality applications and games using C#, Visual Studio and Unity. We’ll start with a quick recap of the HoloLens device and the Universal Windows Platform (UWP), and follow with an introduction to 2D vs. 3D holographic apps. and talk about interacting with a holograms using gaze, gestures and voice. Next we’ll dive into building 3D holographic apps in Unity with C#, using the HoloToolkit for Unity, exporting our project to Visual Studio and running it on either a HoloLens device or the HoloLens Emulator. Science fiction becomes science fact, and Unity & UWP developers are at the front of this revolution. Come learn how to get started and build your journey into a world of holograms you create.

About Nick

Nick Landry (@ActiveNick) is a mobility pioneer and former entertainment industry entrepreneur specializing in cross-platform mobile app & game development for Windows, iOS & Android devices. Nick works at Microsoft as a Senior Technical Evangelist in the New York Metro area. Nick is also a game developer and design enthusiast at heart, working with a wide range of 3D & gaming technologies like Unity, HoloLens, VR, MonoGame, GameMaker, Kinect, Azure and others. Known for his dynamic and engaging style, he is a frequent speaker at major software development conferences worldwide, was a 10-year Microsoft MVP, and a Nokia Developer Ambassador & Champion. With over 24 years of professional experience, Nick is a certified developer and software architect by trade and specializes in Cross-Platform Mobility, IoT, Computer Speech & Bots, IoT, Cloud, GIS and Mobile Game Development. He is an active blogger, occasional author, avid gamer, loving husband and proud father.

Blog: http://AgeofMobility.com GitHub: http://github.com/activenick

Group Contacts
Venue, Transportation
Ed Carine
e: etcarine@hotmail.com

Sponsors and Food
Uday Bhoopalam
e: ubhoopalam@yahoo.com

Speakers, Membership,
and N3UG Web Site

Steve Fabian
e: steve@gooddogs.com
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